Small / Large Oil Rig (requires a red keycard, but in Small Oil Rig, bring a blue keycard to get to the red puzzle door. Do bring medical items as the radiation inside the building is very high, your hazmat suit will decrease the radiation poisoning but not all) Red access card: this is the highest level, the most difficult to get and opens red doors. Blue access card: it is intermediate level and allows to open blue doors. You have to have new, unused keycards to trade in the Bandit Camp. In total there are 3 different cards and each one offers a different level of access: Green access card: it is the easiest to find and opens green doors. You will only encounter Bradley APC, which is not a big problem if you hide from it. Rust > General Discussions > Topic Details. Launch Site (requires 2 electric fuses, a green keycard and a red keycard. The green keycard is likely to be the keycard most Rust players find first owing to how common they are. When found, it can be used to gain access to puzzle areas of tier 2 monuments (Water Treatment Plant, Train Yard, Airfield. You can also buy 1 blue keycard from the Outpost for 100 Scrap. This means that you can find one in these monuments: Sewer Branch, Satellite Dish and Harbor. You will encounter scientists that throw F1 Grenades, so prepare medical items and weapons) The Blue Keycard is an item found in tier 1 monuments except for the Dome. Military Tunnels (requires an electric fuse, a blue keycard and a red keycard, the green keycard is optional as it only unlocks another path into the monument. It can be obtained in the Water Treatment Plant, Airfield, Power Plant, and Trainyard. However, you will have to start to pull guns out as these red puzzle rooms are always guarded. Elite crates start to spawn in red puzzle rooms. Here's a video telling you where to find all the keycards in Rust.Red Keycard is a required object used to open doors with a red keycard lock. Where to use blue keycard rust console how to The Easiest Way to Get a Rod and Bait How to Fish in Rust You can use the contents section below to skip straight to any relevant part of the page so you can find the part you’re looking for right away. Rust Beginner's Guide - Where to find all Keycards Trainyard To do the Trainyard monument puzzle you will need a fuse and blue keycard and green keycard start by locating the recycler building that is adjacent to the water tower. All these cards have a swipe limit, however using them on the wrong door or one that is not powered will not deplete them, but using them on an already opened door will. On the back side there will be a set of ladders and stairs to climb and at the top you will see a blue door where you can slide your keycard. Red cards can only be found in crates and behind the locked blue doors. Blue cards can be found in vending machines at the Outpost or in loot rooms opened by the green card that do not contain a blue door. Green cards can be found as a drop from scientists, and at the lighthouse, super market and Oxum's Gas Station. Keycards can be found on desks in many locations across the. you can get green cards at the gas station / supermarket / lighthouse or scientists. The keycard will lose a small amount of durability with each use, even if the door is already open. ago You can get blue cards from a vending machine at the outpost too usually every place that requires a green card to enter. It can be accessed by foot, horse, hot air balloon, and minicopters. Blue cards spawn at harbors and sewer branch. Note that there may be a blue door behind a green one for example, so make sure to have all you need before opening the first one, for the loot can be sparse before the last door in these cases. 1 Blue Key Card 1 Red Key Card 2 Fuses 1 Weapon Flash Light 1 Combat Knife 200+ Ammunition Accessing the Military Tunnel Monument Unlike some of the other RUST monuments, the Military Tunnel will always spawn as part of the main island. Each of these doors requires the respective coloured keycards to open The difficulty of the doors goes in order of green, blue, red, green being the easiest and red being the hardest. Not much is known about the loot yet although we do know it will respawn every 30 minutes and is different from monument to monument. Note that the fuse will deplete even if the switch is not activated. Next to the fuse box, there is usually (but not always) a switch you need to activate in order to deliver power. You can tell that a door has power when the keypad is lit down. You need to deliver power to a locked door and then use the corresponding key for said door. These puzzles work off of a newly implemented electricity system.
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